And when straight deathmatch gets old, you can try some of that buttload of modes we mentioned before: Bag Tag, Capture the Bag, Flame Tag, Assault, Virus, Possession, Vampire, Ogre--too many to list them all here. Plus, there's always the single-player game. You jump around time and space in your search for the missing pieces of an alien time-travelling device--everywhere from the Wild West of the s to Neo Tokyo in the year Don't care for the enemies or weapons in any particular level?
Just wait--the next one will be completely different. Don't forget about creating your own multi- or single-player maps see sidebar. By the time you're done with everything, TimeSplitters 3, will probably be right around the corner.
All the exploding crates, monkeys and Play-Dohy enemies you could want are in the demo we saw of Eidos' shooter sequel, which is due out this spring.
The game's opening sequence and gameplay reminded us a lot of N64's GoldenEye, which could be a plus. And even though TS2 looks plain, it runs smoothly on the PS2. Developer Free Radical is focusing heavily on the single-player game after TS1's mediocre solo offering.
Even if you didn't know that Free Radical Director David Doak worked on the blockbuster Nintendo 64 first-person shooter GoldenEye, you can tell he knows a few things about the genre just by watching him get behind a controller.
The way he glides through hallways, stealthily disabling security cameras. Or how he drops enemies with a single head-shot before they can even raise a gun to their hostages. Or when he toys with his victims, lighting them with a flamethrower then dousing them with an extinguisher, only to set timed explosives on their back and watch them panic before the inevitable "BOOM!
But maybe the best evidence of all is the fact that he, and the team at Free Radical, are the guys making the game that includes all the cool stuff outlined above and that's just the first couple levels : TimeSplitters 2. You may remember the original TS on the PS2 for its smooth graphics, innovative level editor or frenzied multiplayer matches, but chances are the single-player game doesn't leap to mind.
To jog your memory, Free Radical is building each level in TS2 as a little story in itself, set in its own unique time and place, with characters, weapons and objectives specific to it. Encompassing it is the larger overall plot of two space marines that's you and a friend if you want to play co-op in pursuit of the naughty title aliens and their time-travel device.
Find great deals on eBay for timesplitters 2 gamecube. Shop with confidence. Skip to main content. EBay Logo: Shop by category. Free Shipping. Free and instant download. Download from the largest and cleanest ROMs and emulators resource on the net. While Sergeant Cortez and Corporal Hart are preparing the time portal to follow the Timesplitters, they are attacked by another squad of Timesplitters.
Corporal Hart decides to stay at the bridge to keep the Timesplitters at bay while Cortez goes into different periods of time to retrieve the time crystals. Upon arrival at each time period, Cortez takes the form of a person from that particular period of time, similar to Quantum Leap. When he arrives in a 24th-century robot factory, he takes the form of a robot.
After Cortez retrieves all of the time crystals, he returns to the space station to rendezvous with Hart. The TimeSplitters outside finally manage to break into the bridge. Corporal Hart is killed in the ensuing battle.
Cortez has little time to mourn, as the Timesplitters become relentless to retrieve the Time Crystals from him. Cortez manages to set the station to self-destruct and escape before its destruction. This leads into the events of TimeSplitters: Future Perfect. After they developed the first TimeSplitters , TimeSplitters 2 went into development, trying to create a more fulfilling story mode alongside the Arcade and MapMaker modes. The game was developed over a month period, with around half of that time devoted to creating the opening level.
It was also one of the first multi-platform games to be re-released on both the PlayStation 2 Greatest Hits and Xbox Platinum labels. The location of the health bar and other gameplay features are reminiscent of GoldenEye and Perfect Dark. They both contain a similar aiming system and both lack the ability to jump. There are a few minor differences between the console versions of TimeSplitters 2.
For example, the PlayStation 2 version has a smaller playing field for minigames such as Anaconda. This consequently makes high scores on the PlayStation 2 version lower than the Xbox and GameCube versions which both have bigger playing fields for the minigames.
There are four different versions of cover art for the North American release of the game. Some of the versions had a unique tag line for the GameCube and Xbox ports. Other release changes include removal of the map editor function and the renaming to Time Splitter: Invaders of the History on the Japanese release of the PlayStation 2 version. I don't know what happened to that but yes, I'd love to see it released at some point.
Maybe it could be the catalyst that is required in order to raise enough interest in TimeSplitters 4 that a publisher might want to fund it. Homefront: The Revolution , a game developed by Deep Silver Dambuster the corporate successor to Free Radical Design in accordance with British business transfer law due to the closure of Crytek UK , [22] contains an easter egg featuring two playable levels from the game, accessible via an arcade cabinet located in one of the main game's locations.
The original Xbox version of TimeSplitters 2 is not compatible with Xbox consoles. The PlayStation 2 version of TimeSplitters 2 received 'universal acclaim', while the GameCube and Xbox versions received 'generally favorable reviews', according to the review aggregation website Metacritic. In comparison to the first game in the series, GamePro called 'TimeSplitters 2 [ They also said the game is 'everything you could possibly want in a sequel.
PlayStation Magazine praised it as 'easily one of the best first-person shooters out there—on any system', but called its lack of online play 'criminal. The game has also been compared to GoldenEye because of its many similar game elements, shared developers and references to that game, [50] such as both games beginning on a Siberiandam.
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